AI Insights · Timothy · October 2024
Top 5 io Games on Android in the US, Q3 2024
Explore the performance of the top 5 io games on Android in the United States during Q3 2024, with insights on downloads, revenue, and active user trends from Sensor Tower.
In the third quarter of 2024, io games continued to captivate audiences on the Android platform in the United States. Based on data from Sensor Tower, Paper.io 2 from VOODOO saw a decline in weekly revenue, starting at approximately $3.2K in early July and dipping to around $2.1K by mid-August, before slightly recovering to $2.4K by the end of September. Downloads followed a similar pattern, initially peaking at 88K in late July before dropping to 52K in mid-August, then climbing back to 86K at the end of the quarter. Weekly active users also mirrored this trend, decreasing from 301K in late July to 231K by mid-August, and rising again to 291K by the end of September.
Hole.io, another popular game from VOODOO, experienced a steady increase in weekly revenue, reaching $2.7K in the last week of September. Downloads were relatively stable, starting at 90K in early July and ending at 77K by the end of the quarter. The game maintained a strong user base, with weekly active users peaking at 471K in late August before settling at 441K by the end of September.
Snake Clash! by Supercent, Inc. showed a dynamic performance in terms of revenue, starting at $2.4K in early July and finishing the quarter at $3.1K. Downloads decreased from a high of 127K in late July to 61K by the end of September. Despite this, weekly active users remained robust, peaking at 607K in late July and maintaining a stable count of 583K by the end of the quarter.
Little Big Snake exhibited a steady decline in revenue, starting at $1.2K in early July and decreasing to $1K by the end of September. Downloads followed a downward trajectory from 4.4K in late July to 2.2K by the end of the quarter. Weekly active users also saw a decline, starting at 12.9K in late July and finishing at 9.8K by the end of September.
Snake.io - Fun Snake .io Games from Kooapps Games displayed a moderate revenue trend, beginning at $1.1K in early July and ending at $971 by the end of September. Downloads fluctuated, initially rising to 58K in late July, then decreasing to 39K by early September, before recovering to 49K by the end of the quarter. Weekly active users showed resilience, growing from 503K in early July to 551K by the end of September.
For more detailed insights and data, visit Sensor Tower.